![]() I not only jot down the things essential to my progress, but also the themes expatiated in the audio logs, legends for the symbols representing different puzzle rules, and descriptions of the statues dotted around the place, trying to understand what Mr. But even though my grip is sweaty and fisted, I’m pressing on the paper too hard, and my tongue’s sticking out of my mouth like a focused five-year-old’s, I manage to complete my hand-drawn diagram and solve the puzzle - and it feels great.īefore long, I’m knee-deep in my Witness-related doodles, and my PC desk starts to resemble a briefing room in a US cop drama - all connecting lines, colour-coded post-its, and to a large extent complete nonsense that’ll inevitably be scribbled out. My hands have been conditioned to type rather than handwrite for most of their lives and mine (we’re the same age), to the point where the muscles and bones contained therein just aren’t positioned to hold a pen anymore. … so I reach into my drawer - the same drawer where I keep relics like blank DVDs and polypockets - take out a stack of post-its and a notepad, and begin to draw the diagram.Īt first, this feels strange. After a few vain attempts at inputting the pattern from my so-called memory, I realise that the game doesn’t want me to memorise the grid, but to do something I haven’t done in a very long time. By the time I reach it however, the image had spilled out of my mind like water out of a bullet-riddled bucket (I want my money back, Derren). I run back to the first diagram, try to memorise it using a photographic memory technique I only half-remember from a Derren Brown book, then carry the image in my head back to the interactive diagram. Maybe I’m just not cut out for this high-brow puzzle stuff, I think to myself.īut an hour or so later, feeling buoyant after completing a series of early confidence-boosting squiggly puzzles, I stumble upon another hexagonal diagram that requires me to input the pattern I saw in the first one. And just as in those chemistry classes, I don’t understand what this diagram means, exacerbating my anxiety as I leave it unsolved after 10 minutes of fruitless chin-scratching. It brings back harrowing memories of chemistry classes and those hex-symbols denoting chemicals, or elements. Not far into my wanderings around The Witness’ vibrant, surreal island, I encounter a non-interactive diagram made up of hexagons. ![]() From graph paper for dungeon crawlers to suspicions and clues for Her Story, many genres are represented, with only the noble pen and paper to hold them together. Inspired by recent experiences with The Witness' puzzles, Robert Zak has been reminiscing about the art of note-taking while playing games. ![]()
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